Basketball Rules

2011 BASKETBALL rULEBOOK

Payments are due in full prior to participation.  Payments consist of team fees, individual fees, or sub fees. Payments cover permitting, equipment, officiating, management, credit card fees, and general insurance costs. Team fees and individual fees may be paid online with a credit card on our encrypted/secure site, or on site with cash/check.  A bounced check will result in a $15 processing fee. Captains must prepay in order to register a team.  Corporate/company sponsors are welcome. 

TMSSC Operation/Refund Policy 
TMSSC leagues are viable with a minimum of four (4) teams per league. Pre-season cancellation fees are 30% of total fees due and cancellation MUST be requested IN WRITING via fax, USPS mail, or email at least three (3) business days prior to the start of the league. Business days are considered to be Monday through Friday. No phone call cancellations are allowed. There are no refunds for any league already started or ready to start within three (3) business days. If a league does not become viable, full refunds will be given if a team does not want, or cannot, be placed in another TMSSC league. 
League times and locations are as listed. However, TMSSC reserves the right to change specific league locations and operating times as necessary due to any required scheduling changes either on a weekly or seasonal basis. TMSSC also reserves the right to shorten any league due to multiple weather cancellations or unforeseen circumstances without any refund or credits provided. 

TMSSC allows individuals to register as Free Agents. Once a Free Agent agrees to be placed onto a specific team, payment is required and only pre-season cancellation is permitted as outlined above. 
Any discount programs being offered may not be combined. All league fees must be paid in full as listed by each sport and/or event. Team or individual registration processed online, faxed or mailed constitutes an agreement to provide full payment to TMSSC. For sponsored teams, any fees paid by an individual for a team may be refunded upon an equal payment provided by a third party to TMSSC with reference to league/location. 

All TMSSC sport leagues and social events have a minimum age requirement of 21 years old. All TMSSC participants must be in good health to participate.  TMSSC reserves the right to refuse any individual or team without explanation. All participants of each TMSSC league or event must sign a waiver of liability to participate. Failure or refusal to waive liability will result in non-participation for that individual and will void any refund  Failure to abide by TMSSC rules and regulations will result in forfeiture of league/event participation and void any refunds.
 

Schedules/Holidays

Start/end dates and game times are posted on each league's homepage. Start/end dates and game times are subject to change based on field availability, rainouts, and unforeseen circumstances which may arise. Schedules are posted after registration is closed and all payments have been received. Schedule requests must come from team captains, and must be submitted in writing at least three [3] business days prior to the start of Week 1 games. TMSSC Directors will make every effort to honor each schedule request. However, TMSSC Directors reserve the right to schedule any team for any of the advertised dates and game times posted on the league homepage. Bye requests will likely result in teams playing doubleheaders before or after their week off. 

The following holidays will be automatic byes for all leagues: 
New Years Day (Jan. 1) 
Memorial Day Weekend (Friday-Monday) 
Fourth of July Weekend (Friday-Sunday) 
Labor Day Weekend (Friday-Monday) 
Thanksgiving Weekend (Wednesday-Sunday) 
Christmas Eve through New Years Eve (Dec. 23 - Dec. 31) 

Unless parks/venues are closed, games will be scheduled for the following holidays unless a majority of teams request a bye prior to Week 1: MLK Weekend, Valentine's Day, Easter Sunday, St. Patrick's Day, Cinco De Mayo, Mother's Day, Father's Day, Columbus Day, Halloween, & Veteran's Day.

Eligibility/Rosters

League Eligibility requires every player to preregister online, accept the league waiver, prepay in full (if applicable), wear a TMSSC-issued uniform, and provide a photo ID before playoff games. With the exception of the photo ID rule, these rules cannot be waived by an opposing team captain.  Each player is limited to one roster per league per season.

Assault & Battery

Any coach, participant, or spectator who, in the judgment of TMSSC staff, engages in an attempt to fight immediately before, during or after a sponsored event is suspended from further participation in TMSSC activities. Behavior classified as fighting includes, but is not limited to: 

  • striking or attempting to strike an individual 
  • throwing a punch at an individual 
  • spitting on/at an individual 
  • kicking or attempting to kick an individual 
  • engaging an individual in a combative manner
  • brandishing an object/weapon with intent to harm, injure, or intimidate
  • retaliating against an aggressive act

No refunds will be issued for expulsions. The minimum suspension for fighting is 365 days for all leagues, tournaments, and social events. Based on factors such as the individual's prior record, reinstatement meeting, and precedent cases, a decision is generally rendered within 48 hours. Written notice and/or a phone call regarding the decision rendered is made to the individual or team at the email address or phone number provided.

Ejections will be made for verbal and abusive language to other players, spectators, or TMSSC staff members. If ejected, player(s) will be subject to a minimum 1-game suspension. 

CHAPTER 2004-276 
Section 1. Section 784.081, Florida Statutes, is amended to read: 
784.081 Assault or battery on sports officials or employees; reclassification of offenses- 
If such offense is committed upon the sports official when he or she is actively participating as a sports official in an athletic contest or immediately following such athletic contest, and when the person committing the offense knows or has reason to know the identity or position or employment of the victim, the offense for which the person is charged shall be reclassified as follows: 
(a)(1) In the case of aggravated battery, from a felony of the second degree to a felony of the first degree. 
(b)(2) In the case of aggravated assault, from a felony of the third degree to a felony of the second degree. 
(c)(3) In the case of battery, from a misdemeanor of the first degree to a felony of the third degree. 
(d)(4) In the case of assault, from a misdemeanor of the second degree to a misdemeanor of the first degree.

Legal Game

Each team must have at least 4 registered teammates on the court by 10 minutes after the start time and for the remainder of the game to constitute a legal game.  This rule may be waived by an opposing captain.  Teams arriving late will forfeit all timeouts.

A shorthanded team may pick up players from other teams during the first 10 minutes of the game.  After the 10-minute grace period has ended, a shorthanded team may pick up 1 player from another team (regular season only).  A team at full strength cannot pick up players from other teams.  Players arriving late for their game must replace any player(s) from other teams. 

Using a suspended/ineligible player will result in a forfeit. Having less than 4 teammates after the grace period has ended will end in a forfeit.  Two forfeits by a team will result in the expulsion from the league with no refunds issued. 

Uniform & Dress

Team captains will designate a uniform color. TMSSC staff will provide league uniforms on site. This uniform is required to participate. If one or more players do not bring their uniform on a given week, they may exchange shirts on the sideline in order to participate. Teams cannot wear their uniforms inside-out. Shorthanded teams may pick up other league members who shall wear their own designated team uniform. Additional uniforms may be purchased for $10 per shirt. Teams should give TMSSC staff advance notice if they wish to purchase additional uniforms or acquire uniforms for their subs. 

Watches, jewelry, baseball caps, do-rags, and other items deemed dangerous are prohibited while participating.

General Game Rules

GAME TIME & LENGTH 
Games are divided into two 22-minute halves. Half-time will be 2-5 minutes in length.  Water breaks are granted at the referees' discretion.  There is no shot clock. The clock continues to run on fouls, violations, free throws, and out-of-bounds situations. Only time-outs can stop the clock (clock restarts when the ball is touched inbounds or a free throw is attempted). 

STOPPAGE CLOCK/MERCY RULE
20-at-2- With two minutes remaining in the game, if the lead is twenty [20] points or more, the game will end (mercy rule). If the lead is under twenty [20] points, the clock will stop and start as in high school basketball. The clock continues to run after a made basket.

10-at-1
- With one minute remaining in the game, if the lead is ten [10] or more, the game will end.  If the lead is under ten [10], the clock will stop as outlined above.


TIME-OUTS 
Each team will have two [2] time-outs per half. Time-outs are 1 minute in length. After a time-out, the ball is awarded out of bounds for a throw-in at the spot nearest the ball at the time of suspension. Only players on the court may call a timeout. Unused time-outs do not carry over to the 2nd half.  Teams arriving at the court late will forfeit some or all of their time-outs.

OVERTIME 
There is no overtime during the regular season. During playoffs, overtime will consist of one 2-minute period with stoppage clock. This format is repeated until a winner is determined. A jump ball at center court will be used to start each overtime period. Teams will continue to shoot at the same basket as in the second half. Each team will receive one [1] time-out per overtime period. Unused time-outs do not carry over between periods. 

JUMP BALL / ALTERNATING POSSESSION
A jump ball will occur at center court at the beginning of the game and overtime (playoffs only). The team not gaining possession of the initial jump ball will be awarded the ball to begin the 2nd half. During play, if two opposing players have dual-possession of the ball, play will cease and a jump ball will take place at the nearest shooter’s circle.  Opposing captains may agree to waive this rule and opt for alternating possession.

SCORING & DUNKING 
Two points are awarded for made shots within the semicircle, and three points are awarded for made shots outside the semicircle.  One point is awarded for each made free throw. Dunking is prohibited during pre-game warm-ups, at halftime, after the game, or during any other dead ball period. Dunking is permitted only during live ball game playHanging on the rim is prohibited at all times. Violators will be assessed a technical foul and are subject to immediate ejection. 

VIOLATIONS & THROW-INS 
Violations include traveling, double-dribble, carrying/palming the ball, intentionally kicking the ball, excessive elbow swinging (without contact), five-second closely guarded count in the frontcourt, ten seconds in the backcourt, three seconds in the lane, basket interference, and goaltending. After any violation except goaltending, the ball is awarded out of bounds for a throw-in at the spot nearest to where the violation occurred. It is a violation if the thrower does not release the ball within 5 seconds. 

FOULS & THROW-INS 
Five [5] fouls by one player will result in an ejection. Fouls will carry over to the second half and each overtime period. Illegal use of the hands, holding, hand-checking, illegal blocking, illegal screening, pushing, and charging are examples of personal fouls. A personal foul is a non-shooting foul if it involves illegal contact with an opponent which hinders the opponent from performing normal offensive or defensive movements. A personal foul is a shooting foul if it involves illegal contact with a shooter or an opponent in the act of shooting (ref’s discretion). The act of shooting ceases when both of the shooter's feet return to the floor. Shooting fouls result in one or more free throws for the offended player. After a non-shooting foul (before the bonus), the ball is awarded out of bounds for a throw-in at the spot nearest where the foul occurred. Simultaneous personal fouls, double fouls, and double technical fouls against opposing players (1 against a player from each team) result in no free throws for either team and a spot throw-in for the team in possession at the time of the fouls. If neither team is in possession, a jump ball will take place at the nearest shooter’s circle. 

FREE THROWS 
A player fouled in the act of shooting will be awarded two free throws on a missed shot or one free throw on a made shot. During free throw attempts, a maximum of six [6] players are permitted to line up along the lane. The bottom spaces (below the block) will remain vacant at all times. The defense must occupy the first space on each side above the block. The offense has the option to occupy the next lane space on each side. In the event that the offense does not wish to occupy these lane spaces, the spaces will remain empty. The defense cannot occupy the second space on either side. The defense has the option to occupy the top lane space (closest to the shooter) on each side. In the event that the defense does not wish to occupy these lane spaces, the spaces will remain empty. No player, the shooter or those players lined up along the lane, may enter the lane until the free throw attempt has hit the rim. The remaining players from both teams not lined up along the lane must remain behind the behind the free throw line extended and the three-point line until the ball hits the rim. The ball becomes live when it is placed at the disposal of the free thrower. 

BONUS FREE THROWS 
Bonus free throws are awarded on each team’s Ball possession does not affect the awarding of bonus free throws. Bonus free throws are “1-1” format, unless the foul was a shooting foul.  On the 10th foul of the half and each foul thereafter, the opposing team will automatically shoot two free throws.

TECHNICAL, FLAGRANT, & UNSPORTSMANLIKE FOULS 
Two [2] technical fouls by one player will result in an ejection. A technical foul at any time during the game results in two free throws and loss of possession (throw-in for offended team at spot nearest where the foul occurred). The opposing team will receive a throw-in at mid-court. Upon the 2nd technical foul charged to an offender, that same person is ejected from the game. Simultaneous technical fouls against opposing players (1 against a player from each team) result in no free throws for either team and a jump ball at the nearest shooter’s circle. Unrelated technical fouls against opposing teams (1 against a player from each team not in the same incident) result in penalties assessed in order of occurrence with free throws shot for each foul. Any profanity or degrading of the officials will result in a technical foul. One [1] flagrant foul will result in an ejection. Anyone who directs any form of verbal threat at participants or staff will be charged with a flagrant foul. Altercations involving two or more players will result in flagrant fouls. All technical fouls count toward a player's five fouls for disqualification and toward team fouls in reaching bonus free-throw situations. 



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